I looked in the code archives and combined things and I have made a simple level editor which makes 3d levels that are saved as X files. The levels are saved in there own directory with there textures and even FPS source code . My problem is that when I constuct a level with the modeler and open the saved model in TrueSpace, or any other 3d modeler, the model comes out fine and complete, but when I load the level in blitz3d, I only see one piece of the level(for example one room) instead of the other 19 rooms. Do you know what the cause of this may be? I could post my source code(which is quite long) if needbe.
To see and not to see
Blitz3D Forums/Blitz3D Beginners Area/To see and not to see Try posting the code. That always helps
Could it be a 'CameraRange' issue?
Perhaps the model is loading into Blitz as an excessively large model and part of it is sticking out beyond the maximum range (which is 1000 Blitz units by default, I think).
Try using 'ScaleEntity' or 'ScaleMesh' to scale the model down and see if that helps.
Perhaps the model is loading into Blitz as an excessively large model and part of it is sticking out beyond the maximum range (which is 1000 Blitz units by default, I think).
Try using 'ScaleEntity' or 'ScaleMesh' to scale the model down and see if that helps.