I don't seem to be getting accurate rotational values from my entities with this code. check it out.
Graphics3D 640,480
SetBuffer BackBuffer()
MyEntity = CreateCube()
;Absolute rotation values
RotateEntity MyEntity,90,180,360
Print "Pitch " + EntityPitch#(MyEntity)
Print "Yaw " + EntityYaw#(MyEntity)
Print "Roll " + EntityRoll#(MyEntity)
Graphics3D 640,480
SetBuffer BackBuffer()
MyEntity = CreateCube()
;Absolute rotation values
RotateEntity MyEntity,90,180,360
Print "Pitch " + EntityPitch#(MyEntity)
Print "Yaw " + EntityYaw#(MyEntity)
Print "Roll " + EntityRoll#(MyEntity)