Hi all,
I have a char in .MD2 and i not have any problem when i declaring my collision like this :
EntityType gentCharacter, COLLIDE_CHARACTER
EntityRadius gentCharacter, 6,10
Now, i use an .3DS char and i use the same declaration, dunno why the start point of my entityRadius it's alway at the foot of my char ! By this way my char can't never have his foot hit the ground :-( for the moment he flying :-D
Dunno if any of you have an idea how i can fix it's. That be great from you...
Thanks you all
Kiss ya All
Stephanie Pailly
I have a char in .MD2 and i not have any problem when i declaring my collision like this :
EntityType gentCharacter, COLLIDE_CHARACTER
EntityRadius gentCharacter, 6,10
Now, i use an .3DS char and i use the same declaration, dunno why the start point of my entityRadius it's alway at the foot of my char ! By this way my char can't never have his foot hit the ground :-( for the moment he flying :-D
Dunno if any of you have an idea how i can fix it's. That be great from you...
Thanks you all
Kiss ya All
Stephanie Pailly