How do you permanently change a model's 'orientation' in Blitz3D? I nicked a load of models from Dark Basic but they all point the opposite way.
For example: if you load a humanoid 3d model and decide to point the 3d model to the camera some models turn their back to the camera, rather than facing it. How do you permanently reset this within Blitz?
"jfk" once posted (a year ago regarding the same problem) 'Try TurnMesh Monster,0,180,0 right after loading the Enemy-Mesh.' - but 'TurnMesh' doesn't appear to be a valid command.
For example: if you load a humanoid 3d model and decide to point the 3d model to the camera some models turn their back to the camera, rather than facing it. How do you permanently reset this within Blitz?
"jfk" once posted (a year ago regarding the same problem) 'Try TurnMesh Monster,0,180,0 right after loading the Enemy-Mesh.' - but 'TurnMesh' doesn't appear to be a valid command.