Ola ppl. it has been ages since I fiddled with some proper b3d stuff, causing me to forget half of how it's done :\
Problem here is this.
I've got a load of particles in a single-surface particle system.
The partcles consist of single- or double sided quads or triangles, depending on the settings specified.
What I want to do is orient the particles in such a way that they always face the camera, nomatter where they are located or oriented.
So basicly I need to align the front of such a particle to the camera view. Remember though, that these particles are not seperate entities, but they merely consist of vertex coordinates and indices within the emitter mesh.
Any help with this would be very much appreciated.
Problem here is this.
I've got a load of particles in a single-surface particle system.
The partcles consist of single- or double sided quads or triangles, depending on the settings specified.
What I want to do is orient the particles in such a way that they always face the camera, nomatter where they are located or oriented.
So basicly I need to align the front of such a particle to the camera view. Remember though, that these particles are not seperate entities, but they merely consist of vertex coordinates and indices within the emitter mesh.
Any help with this would be very much appreciated.