Correct me if i'm wrong, but the first way to do this uses alot of memory, the second way doesn't eat memory until the new player is created, right?
Dim p.player(1000000)
and this way:
type players
field player.player[1000000]
end type
type player
field stream
field etc etc etc
end type
p.players=new Players
p\player[1]=new player
etc
The second way won't eat memory until players is created, then it eats a load of memory even if you only want to store one player handle in it.
Hi Folks,
@Gauge: You'll also find that when exiting a program that uses the second style, it'll take forever to free up the memory.
Later,
Jes
what if it holds about 10 elements only? would it still be not worth using?
i just like how neater it seems using arrays in types.
Well obviously holding 10 handles won't cost much memory, but I've never found it necessary to work like this. Only reason I can think of is if you want to look up the details of 1 player quickly without doing a search.
Hi folks,
As usual in these circumstances it's worth doing a little testing yourself, because it's fun to find these things out.
Later,
Jes
Well I could always dim players by [1000] or so. I want/need a way to point to that player and have access to that players type. Each player will have up to 3 targets/other players they can fight. Without a pointer i might have to do half a dozen for next loops to find that player, then add that times 100 or 1,000 players if that ever became that option.
Of course the dream would be:
kill joe
Select p\name$="joe"
(return p, etc)
voilla!
well i was gonna do something like
type player
field moves.PlayerMoves
end type
type PlayerMoves
field MoveName[MovesAvailable]
field MoveType[MovesAvailable]
field MoveAnimation[MovesAvailable]
field MoveSpeed[MovesAvailable]
field MoveAnimation[MovesAvailable]
field MoveMode[MovesAvailable]
end type
but should do it this way?
type player
field moves.PlayerMoves(MovesAvailable)
end type
type PlayerMoves
field MoveName
field MoveType
field MoveAnimation
field MoveSpeed
field MoveAnimation
field MoveMode
end type
thing is the number of moves maywell go into the hundreds so speed is important.