Hi there.
I wonder if anybody can help...
Using Blitz+, I want to be able to write a .WAV file from scratch, with all relevant headers and chunks etc.. Which can be read by any Windows program that plays Wav files. (i.e. Soundforge)
But what I need to know is...
What format should I write the file? I mean, should I write the file as 1's and 0's entirely? Or should there be Hex and ASCI?
You see, I am programming a physical model of a string, which is easy enough, but being able to compile the data into a listenable form seems much more difficult. (if not, impossible in Blitz+)
Could anybody help me please? I found this site which explains how the structure of a WAV file is organised...
http://www.sonicspot.com/guide/wavefiles.html
Please Help!!
Chris
I wonder if anybody can help...
Using Blitz+, I want to be able to write a .WAV file from scratch, with all relevant headers and chunks etc.. Which can be read by any Windows program that plays Wav files. (i.e. Soundforge)
But what I need to know is...
What format should I write the file? I mean, should I write the file as 1's and 0's entirely? Or should there be Hex and ASCI?
You see, I am programming a physical model of a string, which is easy enough, but being able to compile the data into a listenable form seems much more difficult. (if not, impossible in Blitz+)
Could anybody help me please? I found this site which explains how the structure of a WAV file is organised...
http://www.sonicspot.com/guide/wavefiles.html
Please Help!!
Chris