Vertex x,y,z

Blitz3D Forums/Blitz3D Programming/Vertex x,y,z

When you retrieve these, are they relative to the mesh or the world ?

Mesh

but if you pass a second argument, they can be relative to world:
LocalX = VertexX(entity)
WorldX = VertexX(entity, 1)


Dam, that's my problem :) Thanks guys. So the ,1 is global then :)

Al - VertexX(Entity) does not exist!

Its VertexX(Surface,Index) and its local

Ross, see my question :
www.blitzbasic.co.nz/Community/posts.php?topic=29399
shows how to retrieve the global data

Thanks man. I've found a workaround tho :) Thank you anyway :D