i have a problem with sound3d, the sound only ear near in center of entity, if a entity is very big, no sound
EmitSound problem
Blitz3D Forums/Blitz3D Beginners Area/EmitSound problem This is how the 3d sounds work, the emit sound comes from the pivot point of the entity.
It sounds like you've got to play with your listener settings, they're pretty twitchy and all dependant on the scale of your world.
Here's an example to help you play with the settings:
Replace the bim.wav with a wav of your own.
It sounds like you've got to play with your listener settings, they're pretty twitchy and all dependant on the scale of your world.
Here's an example to help you play with the settings:
Replace the bim.wav with a wav of your own.
Graphics3D 640,480 MoveMouse 320,240 camera=CreateCamera() light=CreateLight(2) PositionEntity light,100,100,100 emitter=CreateCube() rolloff_factor#=.1 doppler_scale#=10 distance_scale#=.5 listener=CreateListener(camera,rolloff_factor,doppler_scale,distance_scale) sound=Load3DSound("bim.wav") sound_play=EmitSound(sound,emitter) PositionEntity emitter,-10,0,-100 x#=0 Repeat PositionEntity emitter,0,0,Sin(x)*200 PositionEntity camera,Float(MouseX()-320)/10,0,0 If Not ChannelPlaying(sound_play) Then sound_play=EmitSound(sound,emitter) x=x+.1 If x>359 Then x=0 UpdateWorld RenderWorld Text 0,0,"Distance:"+EntityDistance(camera,emitter) Text 0,10,"Fall off:"+falloff_distance Flip Until KeyHit(1)