I have a playable 2D tank game
Under a 1 meg download
Post comments here
Thanks
Features:
Smart missiles
Walls
Multiple enemy tank
download here www.infoserve.net/oss/tank
email: daniel@... subject "tank sparks"
Controls:
Arrows: to drive tank
z = fire Shells- If cannon reaches 300 deg you can not fire. (See Gauges)
x = fire missile, limited supply of missiles, 15 seconds to reload
c = lock on target, Point towards enemy and lock on! Square Brackets will appear around locked target
ESC to exit game
missiles:
Missiles will track tank that was lock on at time the missile was launched
You have two missile launchers on your tank. So it possible to fire two missiles one after an other if both missiles are loaded and ready to go.
It takes time for missiles to reload ( 15 seconds I think )
Number of missiles you get per level = level number
Gauges:
Bottom gauge - Cannon Temperature pointing West = 0 degrees
Middle gauge - Your tank armor Pointing West = 0 armor (your dead)
Top Gauge - Armor remaining on Enemy tank that has a lock on
Armor:
Your tank starts with 30 units of armor for every level
Enemy armor may vary
Missiles cause 10 damage
Shells cause 1 damage
tank.ini:
Use a text editor such as notepad you can change parameters of game to your liking, use at your own risk, back up file before.
Whats next:
I have a network version in the works
I'm also making a level editor wich will make this game 10 times better
Wanted: (will Pay $$$)
12 different Tank Sprites for two teams - Pointing East
Wall and object Sprites
Source code for Gauges,
Under a 1 meg download
Post comments here
Thanks
Features:
Smart missiles
Walls
Multiple enemy tank
download here www.infoserve.net/oss/tank
email: daniel@... subject "tank sparks"
Controls:
Arrows: to drive tank
z = fire Shells- If cannon reaches 300 deg you can not fire. (See Gauges)
x = fire missile, limited supply of missiles, 15 seconds to reload
c = lock on target, Point towards enemy and lock on! Square Brackets will appear around locked target
ESC to exit game
missiles:
Missiles will track tank that was lock on at time the missile was launched
You have two missile launchers on your tank. So it possible to fire two missiles one after an other if both missiles are loaded and ready to go.
It takes time for missiles to reload ( 15 seconds I think )
Number of missiles you get per level = level number
Gauges:
Bottom gauge - Cannon Temperature pointing West = 0 degrees
Middle gauge - Your tank armor Pointing West = 0 armor (your dead)
Top Gauge - Armor remaining on Enemy tank that has a lock on
Armor:
Your tank starts with 30 units of armor for every level
Enemy armor may vary
Missiles cause 10 damage
Shells cause 1 damage
tank.ini:
Use a text editor such as notepad you can change parameters of game to your liking, use at your own risk, back up file before.
Whats next:
I have a network version in the works
I'm also making a level editor wich will make this game 10 times better
Wanted: (will Pay $$$)
12 different Tank Sprites for two teams - Pointing East
Wall and object Sprites
Source code for Gauges,