Save multiplie B3D but...

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I used the save B3d code found in the code archives and it is cool. I loaded 2 3ds objects and saved them as one b3d object. My only problem is that when the mesh is saved, I want the objects to be spread out and not touching one another. Every time I use the save b3d code, it always save both meshes connected to each other as one b3d mesh. How do I make it so 2 meshes can be saved as one b3d but the meshes have there own x,y,z positions that are different?

I guess you should create a pivotand make it the parent of the meshes and save the pivot....?
I'd say it should work.

did you try the positionmesh command? btw check the latest version in the code archive, I just fixed a memory leak (which was there if it was used reentrantly (is this a word?))