see through

Blitz3D Forums/Blitz3D Beginners Area/see through

I notice that whenever I make a maplet level and export it as a b3d and use it in a FPS in blitz3d, when I collide with a wall of the level, I can see through it. How do I fix this problem?

1. increase the collision radius of the player.

or

2. Change the camera draw distance.

camerarange 0.001, 1000 for example and 0.3 of radius player is good

"camerarange 0.001, 1000 for example and 0.3 of radius player is good"

No its not actually. You should have as high a minimum camera distance in relatiion to the position of the polygons being drawn as you can comfortably manage, or you will have z-buffer problems occurring. The link below explains things in more detail.

http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html

Thanks for the lesson Axeman.

In my latest Demo I managed to have my camerarange at 0.1 to 50.0. This gave me a massive speed boost. But it requires that all rooms fit in 50 units...