I have a freshly created cube and want to turn it around it's Y axis such that it is pointing at a particular point on the X/Z plane (say 0,-5).
AlignToVector makes the cube point at the correct place but achieves this by rotating around the x axis - not what I want.
Can anyone tell me how to achieve this? Basically I want to TurnEntity e,0,n,0 until it is correctly aligned - I don't want to use PointEntity because it needs a pivot and is a 'snap' command.
TIA
AlignToVector makes the cube point at the correct place but achieves this by rotating around the x axis - not what I want.
Can anyone tell me how to achieve this? Basically I want to TurnEntity e,0,n,0 until it is correctly aligned - I don't want to use PointEntity because it needs a pivot and is a 'snap' command.
TIA