Hi!
The code below is bullocks, but I wanted to show it anyway. What I am trying is this: When a player digs a hole in the ground (mesh) I'd like to paint that part of the mesh with a ground texture. Now I am adding vertices, but I'd like to paint a part of the mesh. How can I accomplish this?
Thanks!
Jeroen
The code below is bullocks, but I wanted to show it anyway. What I am trying is this: When a player digs a hole in the ground (mesh) I'd like to paint that part of the mesh with a ground texture. Now I am adding vertices, but I'd like to paint a part of the mesh. How can I accomplish this?
Thanks!
Jeroen
Graphics3D 800,600,32,2 SetBuffer BackBuffer() mesh = LoadMesh ("meshes/statue.x") paintTexture = LoadTexture("images/interface/inventory/playerLocation.png",2) PositionEntity mesh,0,3,0 camera= CreateCamera() PositionEntity camera,0,5,-7 RotateEntity camera,0,10,0 plane=CreatePlane() brush = CreateBrush() BrushTexture brush,paintTexture BrushShininess brush,1 surface = CreateSurface(mesh) v0 = AddVertex (surface , -5,-5,0, 0 ,0) v1 = AddVertex (surface , 5,-5,0, 1 ,0) v2 = AddVertex (surface , 0, 5,0, 0.5,1) tri = AddTriangle (surface,v0,v2,v1) PaintSurface surface,brush PaintMesh While Not KeyHit(1) TurnEntity mesh, 0.5, 0.5, 0.5 RenderWorld Flip Wend End