I need help. When I press the print screen button while my game is running, it doesn't create a screenshot. when I am out of my game, it works though. What's going on? could it possibly be that My program is using up the entire system loop and doesn't check up on the main system while it's running? hmmm....... someone explain please.
Screenshot Mayhem
Blitz3D Forums/Blitz3D Programming/Screenshot Mayhem Not sure, but you could try putting
In your main loop after flip. then press F1 to create a 'screen shot.bmp" file.
If KeyDown(59) Then SaveBuffer(FrontBuffer(),"screen shot.bmp")
In your main loop after flip. then press F1 to create a 'screen shot.bmp" file.
"Print Screen" screen caps don't work in DirectX. They are for GDI apps only.
print screen works fine here, but i wouldn't rely on it.