Eliptical collisions dont allow you to set the Z co-ordinate of the collision radius.
This means that object like spaceships (or any long and flat objects) cannot collide with each other (if they use entitybox) or have to have highly unrealistic sphere-sphere collisions when they are no where near sphere shaped.
Polygon collisions are sometimes too slow to use.
So what is the alternative??
This means that object like spaceships (or any long and flat objects) cannot collide with each other (if they use entitybox) or have to have highly unrealistic sphere-sphere collisions when they are no where near sphere shaped.
Polygon collisions are sometimes too slow to use.
So what is the alternative??