I am using entitydistance instead of collisions for several parts of my game.
If I map out my level and then save all the separate parts of the model separately in the correct locations, it loads in perfectly and everything is exactly in the right place.
However entitydistance goes completely wrong, ie when up close I am getting a distance of 400 - 500 etc. Unless I save each part of the model in the "CENTRE" location of
my 3d application, the distances do not calculate correctly.
Is this normal, its just that being able to build the model in one go and then saving the various parts ensures correct location.
If I map out my level and then save all the separate parts of the model separately in the correct locations, it loads in perfectly and everything is exactly in the right place.
However entitydistance goes completely wrong, ie when up close I am getting a distance of 400 - 500 etc. Unless I save each part of the model in the "CENTRE" location of
my 3d application, the distances do not calculate correctly.
Is this normal, its just that being able to build the model in one go and then saving the various parts ensures correct location.