Ok, i wrote this particle effect code and it's basicaly meant to look like smoke. It just ends up looking like a lot of grey blobs that don't look anything like smoke...
I'm using a grey blurry sprite as the main_particle. Does anyone have any ideas anout how I could make this a bit more realistic.
Here's the code:
I'm using a grey blurry sprite as the main_particle. Does anyone have any ideas anout how I could make this a bit more realistic.
Here's the code:
Function createparticle(player) p.particle=New particle p\entity=CopyEntity(main_particle) p\x=EntityX(player) p\y=EntityY(player)-1 p\z=EntityZ(player)-1 p\time=Rand(1400,2200) p\timer=MilliSecs() PositionEntity p\entity,p\x,p\y,p\z p\speed=-3 p\alpha=1 End Function Function updateparticles() Local random=Rnd(-0.5,0.5) For p.particle= Each particle p\alpha=p\alpha-0.1 EntityAlpha p\entity,p\alpha MoveEntity p\ent,random,random,random If MilliSecs()>p\time+p\timer Then FreeEntity p\entity Delete p.particle EndIf Next End Function
