Having already written some java applets (even a game).
With java I have the oppertunity to run the code in several threads. I use one thread for downloading the data and graphics, and an other thread for the actual game.
The advantage is, that as soon as a minimum amount of graphics are loaded, the game can start. And while the game is running, graphics are loaded for the next level (in the background).
What about Blitz3d? Is there a posibility to do such "Background" file loading eg. graphics or music while the game is running, without having the short breaks (pauses) while the system is accessing the hard drive?
It's just boring to wait in front of a status bar waiting for all of the graphics etc. to be loaded, before beeing able to start playing.
Thanks for any ideas.
With java I have the oppertunity to run the code in several threads. I use one thread for downloading the data and graphics, and an other thread for the actual game.
The advantage is, that as soon as a minimum amount of graphics are loaded, the game can start. And while the game is running, graphics are loaded for the next level (in the background).
What about Blitz3d? Is there a posibility to do such "Background" file loading eg. graphics or music while the game is running, without having the short breaks (pauses) while the system is accessing the hard drive?
It's just boring to wait in front of a status bar waiting for all of the graphics etc. to be loaded, before beeing able to start playing.
Thanks for any ideas.