Alpha'ing HudText Layers : Possible?

Blitz3D Forums/Blitz3D Programming/Alpha'ing HudText Layers : Possible?

I would like to fade the hud in and out at particular moments, but using Entity Alpha on layer\mesh does nothing, so is it not possible or am I just going about it the wrong way?

Erk.. I meant FonText, not HudText.. :/

Try enabling the alpha blending flag via EntityFx and try using vertex alpha.

Try this before you set the alpha for the layers mesh:
EntityFX layer\mesh,1+8


Aha.. I should have delved a little deeper. Excellent. Thanks Beaker.