This requires the memory lib from www.leadwerks.com/code.
With this and the entity parameters commands, you don't even have to store your entities in any kind of type or array structure.
These commands will cycle through every entity that exists, even if you "forget" about it:
MoreEntities()
NextEntity()
EntityCycle.bb:
With this and the entity parameters commands, you don't even have to store your entities in any kind of type or array structure.
These commands will cycle through every entity that exists, even if you "forget" about it:
MoreEntities()
NextEntity()
Graphics3D 400,300,16,2 Include "EntityCycle.bb" For n=1 To 5 e=CreatePivot() NameEntity e,"Entity Number "+n Next While MoreEntities() Print EntityName(NextEntity()) Wend Print "" While MoreEntities() Print EntityName(NextEntity()) Wend WaitKey End
EntityCycle.bb:
Const BLITZ_NEXT_ENTITY=4 Const BLITZ_LAST_ENTITY=8 Global FIRSTENTITY=CreatePivot() Global CURRENTENTITYPOINTER=FIRSTENTITY Function MoreEntities() If PeekL(CURRENTENTITYPOINTER+BLITZ_NEXT_ENTITY) Return True Else CURRENTENTITYPOINTER=FIRSTENTITY EndIf End Function Function NextEntity() entity=PeekL(CURRENTENTITYPOINTER+BLITZ_NEXT_ENTITY) CURRENTENTITYPOINTER=entity Return entity End Function