Hi All,
I have a bunch of unwelded triangles scattered across a 2D plane (i.e they all have three verts to themselves and differ in VertexX and VertexY positions, but all are aligned to a Z value of 0.
What I wanted to do was to increase their size without moving their orientation or center point.
I guess it would involve working out a 2D averaged normal of the two sides connected to a vertex and moving the vertex according to this vector.
Any ideas?
I have a bunch of unwelded triangles scattered across a 2D plane (i.e they all have three verts to themselves and differ in VertexX and VertexY positions, but all are aligned to a Z value of 0.
What I wanted to do was to increase their size without moving their orientation or center point.
I guess it would involve working out a 2D averaged normal of the two sides connected to a vertex and moving the vertex according to this vector.
Any ideas?