Hey, i've got a animated .b3d file. Only thing is, the rotational centre is at the bottom of the model. I tried using Quill 3d to centre the rotation at the centre of the mesh, but it exports with no animation.
I tried other programs, but they all move the mesh and leave the bones where they are. Can't think of what else to do. I really don't want to use pivots.... Any ideas?
I tried other programs, but they all move the mesh and leave the bones where they are. Can't think of what else to do. I really don't want to use pivots.... Any ideas?