Centre animated mesh

Blitz3D Forums/Blitz3D Programming/Centre animated mesh

Hey, i've got a animated .b3d file. Only thing is, the rotational centre is at the bottom of the model. I tried using Quill 3d to centre the rotation at the centre of the mesh, but it exports with no animation.

I tried other programs, but they all move the mesh and leave the bones where they are. Can't think of what else to do. I really don't want to use pivots.... Any ideas?

The rotational centre of the model is actually a pivot when you're using animated meshes. The problem here is it's probably animated everything at an offset.

For this to work, you will have to re-export it with the correct center. Since you have the B3D you have the source file right? :)