Anyone know how to get the normal from the a location on the surface of a blitz terrain object?
Getting a normal value from a point on a terrain surface?
Blitz3D Forums/Blitz3D Programming/Getting a normal value from a point on a terrain surface? Afaik since it isn't a mesh, and because the blitz terrains arent solid state, you can't.
The only kludge thing I can think of is finding it by using the heights you have defined for each grid point.
The only kludge thing I can think of is finding it by using the heights you have defined for each grid point.