... no matter how hard i try i can't seem to get a realistic looking lighting of a submarine interior.
Now this is probably due to my lack of understanding on how to use the program, or my missing the main concept of doin things in Gile[s], so don't take this in any way as a condemnation of the program.
I am all but set to license this bad boy... it's a great execution (how'd you get the radiosity lightmapping code to run so fast :) ), but everything I do with the demo looks artificial, and it seems to throw shadows all over the place...
So far I've been quite impressed with Skitchy's LightBulb (a lot of people never gave it the look it deserved) and I only have one problem with it (indicated by the red arrows).

It takes a lil longer than I'd like, but the output has a realistic quality to it that works for me...
... one that I'm finding hard to duplicate in Giles[s] which, is a lot faster at lightmapping, and with the promised x import, looks very inticing...

I think I'll wind up licensing Gile[s] anywho... different tools for different situations (Gile[s] for brighter more radiant settings, LightBulb for darker, enclosed interiors), plus...
... I'm sure that once I learn what I'm supposed, I too will be geting stuff similar to some of the great output that I've seen on the boards (imagodespira, filax)
...
so please... any hints as to what I'm doing wrong would be greatly appreciated...
Thanks
--Mike
Now this is probably due to my lack of understanding on how to use the program, or my missing the main concept of doin things in Gile[s], so don't take this in any way as a condemnation of the program.
I am all but set to license this bad boy... it's a great execution (how'd you get the radiosity lightmapping code to run so fast :) ), but everything I do with the demo looks artificial, and it seems to throw shadows all over the place...
So far I've been quite impressed with Skitchy's LightBulb (a lot of people never gave it the look it deserved) and I only have one problem with it (indicated by the red arrows).

It takes a lil longer than I'd like, but the output has a realistic quality to it that works for me...
... one that I'm finding hard to duplicate in Giles[s] which, is a lot faster at lightmapping, and with the promised x import, looks very inticing...

I think I'll wind up licensing Gile[s] anywho... different tools for different situations (Gile[s] for brighter more radiant settings, LightBulb for darker, enclosed interiors), plus...
... I'm sure that once I learn what I'm supposed, I too will be geting stuff similar to some of the great output that I've seen on the boards (imagodespira, filax)
...
so please... any hints as to what I'm doing wrong would be greatly appreciated...
Thanks
--Mike