Problems in 16bit modes...

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Can I set 32 bit Zbuffer in 16 bit modes?
I have problem with HUDs. They are draws normally in 32bit modes and dissapear in 16bit modes:-( I think it is ZBuffer problem...

PS: Sorry for my english ;-)
PSPS: WBuffer is enabled in 16 bit modes.

No, you cannot set 32 bit Zbuffer in 16 bit mode. If your HUD is disappearing, try setting it's EntityOrder to -1

That should disable ZBuffering and draw it in front of everything.

@TeraBit
I know that it SHOULD disable ZBuffering and draw it in front of everything but it does not!
EntityOrder for my Huds is -100.
Any other suggestions?

Are you using an orthographic camera?

Too close to the camera?

@Rob
Yes.
Z=1.001

Check Camera Range. Make sure the near is set close enough.