Hi!
I have a system that loads in entities (from a map editor). If the entity is already in the memory, the new entity will be copied (copyEntity) instead of loaded.
Now the GFX designers have made a block with the following layers:
1. basic block (ground)
2. object layer
3. vegetation layer.
But now it's dog slow. Is it better for them to place individual flowers and trees (seperate meshes), instead of a big mesh containing all the flowers and trees?
I have a system that loads in entities (from a map editor). If the entity is already in the memory, the new entity will be copied (copyEntity) instead of loaded.
Now the GFX designers have made a block with the following layers:
1. basic block (ground)
2. object layer
3. vegetation layer.
But now it's dog slow. Is it better for them to place individual flowers and trees (seperate meshes), instead of a big mesh containing all the flowers and trees?