When creating objects in a 3D program like lightwave or Max - and applying different smoothing angles to difference surfaces/materials will these be used and 'respected' in blitz3D?
Ok, i understand it depends on HOW i convert them and what 3D object format I use; .b3d / .x / .3ds
But does Blitz support anything like this at all? Or does it render everything it's own way, ignoring previously set smoothing groups?
Sorry for being a lazy #ss and not testing this myself.
Any ideas anyone?
Cheers,
Danny
Ok, i understand it depends on HOW i convert them and what 3D object format I use; .b3d / .x / .3ds
But does Blitz support anything like this at all? Or does it render everything it's own way, ignoring previously set smoothing groups?
Sorry for being a lazy #ss and not testing this myself.
Any ideas anyone?
Cheers,
Danny