Simple I am sure...
My game is a FPS and is moving along quite nicely.
The real issue I am having is that, the enemies are soldiers created using types. All works fine and the basic AI is acceptable. What I cant figure is how to stop the enemies all merging into one when they are chasing the player. Is there a way to use maybe the entitydistance command or something with "Types". What i have tried so far causes them to behave erratically all over the place.
What I thought was IF ENTITYDISTANCE(E\ENEM,E\ENEM)< 50 then do something.
But it doesnt work...I guess it was too easy to assume it would....
My game is a FPS and is moving along quite nicely.
The real issue I am having is that, the enemies are soldiers created using types. All works fine and the basic AI is acceptable. What I cant figure is how to stop the enemies all merging into one when they are chasing the player. Is there a way to use maybe the entitydistance command or something with "Types". What i have tried so far causes them to behave erratically all over the place.
What I thought was IF ENTITYDISTANCE(E\ENEM,E\ENEM)< 50 then do something.
But it doesnt work...I guess it was too easy to assume it would....