exporting meshes to match blitz terrains?

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Any tips on this funky matching lads? I need to match a blitz terrain with the max equivelent so I can bring together various gameplay elements.

Will that not be alot of tri's? Anyway, you could manually read the image used for the height map. Get it's width and height, then set up a mesh according to that. Then manually read each pixel, and elevate each vertex according to the rgb value of that.

Come to think of it, Blitz terrains are getting out of date these days - might be best to stick with a mesh, but in chunks...

Sswift have a good library to make terrain mesh, or there is a free sample code of a terrain tris in the code archives.

I don't think the terrains are out of date, it' s just that you can't acces at his tris...

Well, i think for more advanced things, you'd probably wanna define what you landscape looks like with a terrain, then convert it to a mesh, then use your own LOD.