well, is there?
Is there any way to use oulined fonts?
Blitz3D Forums/Blitz3D Beginners Area/Is there any way to use oulined fonts? You could create the fonts in a graphics package, make them nice and fancy. Then use a bit of CUT n Paste and turn the actual text into an image strip, just like you would a character animation, then use loadanimimage to display your nice lovely text. :)
If you mean just regular fonts using the font commands then i dont think there is a way without atually graphically manipulating the font somehow.
If you mean just regular fonts using the font commands then i dont think there is a way without atually graphically manipulating the font somehow.
Im working on a 3D text system built on the 'pixies' code that uses the text command on an image buffer then modifies that buffer to do things like multicoloured text/ outlined text/shadowed etc.
The beauty of this is it that there are alot of fonts available ( copyright permitting ) and the code to generate the text is very simple, no messing around with single characters.
Also because it uses a single sprite things like alpha fading are easy to do.
It all began with this wonderful piece of coding =)
http://www.blitzbasic.co.nz/codearcs/codearcs.php?code=773
The beauty of this is it that there are alot of fonts available ( copyright permitting ) and the code to generate the text is very simple, no messing around with single characters.
Also because it uses a single sprite things like alpha fading are easy to do.
It all began with this wonderful piece of coding =)
http://www.blitzbasic.co.nz/codearcs/codearcs.php?code=773
MasterBreaker, I used you FONText Shareware and it's great!
I have an outlined font that I have saved. Now how do I use it as text? Do I load it as an image? Or what?
I have an outlined font that I have saved. Now how do I use it as text? Do I load it as an image? Or what?