Why doesn't the following code texture a mesh?
side = CreateMesh() sideTexture = LoadTexture("c:\blitz\bright.bmp") sideBrush = CreateBrush() BrushTexture(sideBrush, sideTexture) sideSurface = CreateSurface(side, sideBrush) AddVertex sideSurface,-1,-1,-1 AddVertex sideSurface, 1,-1,-1 AddVertex sideSurface, 1,-1, 1 AddVertex sideSurface,-1,-1, 1 AddTriangle sideSurface,0,1,2 AddTriangle sideSurface,0,2,3 ; Paint the mesh with the textured brush? PaintMesh(side, sideBrush)