If I use CreateTexture() to create a texture with 2 (or more) frames, how do I choose which frame I'm about to draw to?
Stupid texture question (probably)
Blitz3D Forums/Blitz3D Programming/Stupid texture question (probably) TextureBuffer(texture,frame)
SetBuffer TextureBuffer(texture,frame)
Should do the trick. Had my stumped for a bit too. I don't think it actually tells you this in the help :)
Opsies!
Ah.. thanks both of you :)