Hi,
I haven't downloaded the demo of Giles[s] yet, but I will do soon. It looks great.
I was just wondering if, Giles[s], or any other lightmapper, can cast shadow patterns through 2D Sprites onto nearbye objects.
For example, I have a lot of trees in one of my outdoor scenes and I want to use Global Illumination.
The trunks of the trees are 3D objects - and will of course produce a shadow. But the foliage (leaves and branches etc) are 2D Sprites with a colour mask applied.
I would like the foliage to cast shadows onto the ground also.
Is this possible?
Cheers,
RV
I haven't downloaded the demo of Giles[s] yet, but I will do soon. It looks great.
I was just wondering if, Giles[s], or any other lightmapper, can cast shadow patterns through 2D Sprites onto nearbye objects.
For example, I have a lot of trees in one of my outdoor scenes and I want to use Global Illumination.
The trunks of the trees are 3D objects - and will of course produce a shadow. But the foliage (leaves and branches etc) are 2D Sprites with a colour mask applied.
I would like the foliage to cast shadows onto the ground also.
Is this possible?
Cheers,
RV