Hi All,
Im' kind'a inbetween a rock & a hard place here...
Im' working on the terrain size option in QoolEdit ( Terrain Editor ) and the initial opening screen comes up fine when asking the user what size terrain they want and you can make your selection with no problem on that window!
However though.. In my code, on the second window.. It has the option to create a (New) terrain by clicking the (New) options button in the pop-up menu of QoolEdit! The problem im' having is that I use the " FreeEntity " command to clear out the terrain entity from memory and then I create a new terrain using the same varible name called: 'terrain'.
However though! When I go and disable the " FreeEnity " command using a quote mark in my code and then run the program again... When I go to select the (New) button again.. Everything seems to be fine expect that now the terrain ofcourse is still there and it seems like the options on the terrain size menu are not functioning at all!
But as soon as I re-enable the " FreeEnity " command again,
It comes up with " Memory Access Violation " again...It usauly afterwards it crash's my computer!!! Im' using Jeppe Nielson's BBGui for my Gui-based windows in my application program. And Blitz3D doesn't seem to have any documention explaining why the error is being caused and such...If I had a point to start at to help me track down the source causing this error...I could have a better chance at solving it! Does anybody here have any suggestions for me on this one? Any help would be greatly appreciated very much so...
Thank's again to all on this forum for your help many of times!
Im' kind'a inbetween a rock & a hard place here...
Im' working on the terrain size option in QoolEdit ( Terrain Editor ) and the initial opening screen comes up fine when asking the user what size terrain they want and you can make your selection with no problem on that window!
However though.. In my code, on the second window.. It has the option to create a (New) terrain by clicking the (New) options button in the pop-up menu of QoolEdit! The problem im' having is that I use the " FreeEntity " command to clear out the terrain entity from memory and then I create a new terrain using the same varible name called: 'terrain'.
However though! When I go and disable the " FreeEnity " command using a quote mark in my code and then run the program again... When I go to select the (New) button again.. Everything seems to be fine expect that now the terrain ofcourse is still there and it seems like the options on the terrain size menu are not functioning at all!
But as soon as I re-enable the " FreeEnity " command again,
It comes up with " Memory Access Violation " again...It usauly afterwards it crash's my computer!!! Im' using Jeppe Nielson's BBGui for my Gui-based windows in my application program. And Blitz3D doesn't seem to have any documention explaining why the error is being caused and such...If I had a point to start at to help me track down the source causing this error...I could have a better chance at solving it! Does anybody here have any suggestions for me on this one? Any help would be greatly appreciated very much so...
Thank's again to all on this forum for your help many of times!