How about someone help me with one that ALSO controls the length of the quad. I wrote a function to simple rotate a quad to a specified angle(only for the Y Axis, which is what I need), but I can't get it to adjust the quads length in it's local Z axis, if ya know what I mean. Any help? Please? :)
How about a RotateQuad(Angle) function?
Blitz3D Forums/Blitz3D Programming/How about a RotateQuad(Angle) function? I dunno, I'm too tired to think atm.
I got it, Amazingly enough. :)
I got it, Amazingly enough. :)
Mmmm, so am i. hehe