Hey!
Gile[s] when saving the scene (.b3d) model saves the exact search path for the bitmaps and that is not good.
Not all people my have say drive D for instance..
Is there a way to go around this problem or something?
I mean my textures are for example in :
d:\blitz3d_projects\manager\room\textures\
and that is a problem when I make an exe file and try it on an other computer.
the .b3d file includes this full path (.b3d exported from Gile[s]..)
anyone?
Gile[s] when saving the scene (.b3d) model saves the exact search path for the bitmaps and that is not good.
Not all people my have say drive D for instance..
Is there a way to go around this problem or something?
I mean my textures are for example in :
d:\blitz3d_projects\manager\room\textures\
and that is a problem when I make an exe file and try it on an other computer.
the .b3d file includes this full path (.b3d exported from Gile[s]..)
anyone?