Gile[s] model and texture paths

Miscellaneous Forums/Content Creation Tools/Gile[s] model and texture paths

Hey!

Gile[s] when saving the scene (.b3d) model saves the exact search path for the bitmaps and that is not good.

Not all people my have say drive D for instance..

Is there a way to go around this problem or something?

I mean my textures are for example in :

d:\blitz3d_projects\manager\room\textures\

and that is a problem when I make an exe file and try it on an other computer.

the .b3d file includes this full path (.b3d exported from Gile[s]..)

anyone?

You should EMAIL the AUTHOR of GILES.
giles@...

Rob, dude, yo must have lots of sparetime on your hands! ;)

I thought he would read this post and perhaps others too will learn something about this, no?!


Good idea though..

Blitz3D will load the textures if they are placed in the same location as the model, regardless of the texture path in the b3d file.