My problem..[with screenshots]

Blitz3D Forums/Blitz3D Programming/My problem..[with screenshots]

1) my scene consists of an office scene and has a window, and outside that window a bitmap should be displayed:


it looks like this in gile:


and in blitz looks like this:


any ideas how to display that map outside?
It has an own surface and is loaded from a separate bitmap file.

Thats a problem with you and the author of giles. It looks like perhaps an export bug.

It looks as though you are not retaining materials for the characters - no problem. If you have glass with alpha, check the exporter supports alpha or apply a material onto the missing elements from within giles.

Well, you can load a sprite in blitz, and place it outside the window.

Maybe giles is using some sort of culling routine thats going too far.

No. The problem is clearly an exporter from lightwave issue. Perhaps UV coords.

Gile just loads the lwo object, while in my blitz app, I convert it with "lightwave rigid convertor by TeraBit software", and there are actually two programs:
LWDeformConv (gves a 300kb b3d model) and
LWRigidConv (gives a 430kb b3d model) and both look same
in blitz3d.. anyone know the difference?


thanx guys for your help so far!

oh, I forgot to reply to ChrML:

NO I cannot do that - because this is not how I work.

Everything (3d model , lights and shadows) will be done in Lightwave and then simply converted for blitz3D and used.

I want to keep the process as simple as possible..

Rob, 2 things:

1) There is no transparant window - it's just an empty cut in the wall so to say. So no window there!

2) I have applied the texture from within the Gile[s] and you can see it in the screenshot actually the "BG" is selected and you can see the bitmap actually.
Furthermore, the outside surface is being altered - depending on what I select (effects) in Gile[s]- it's just that there is no bitmap applied.

so I am using exporter in one case and in the other (Gile[s]) I am importing the lwo object.

2 different situations - same result.

Maybe I should make something different in Lightwave so it is imported/exported properly??
I just don't know what!

Thanx

I found out what the problem was, fixed it and am happy.

Thanx to all friendly guys around here!

Thank you!