1) my scene consists of an office scene and has a window, and outside that window a bitmap should be displayed:

it looks like this in gile:

and in blitz looks like this:

any ideas how to display that map outside?
It has an own surface and is loaded from a separate bitmap file.

it looks like this in gile:

and in blitz looks like this:

any ideas how to display that map outside?
It has an own surface and is loaded from a separate bitmap file.