About Gile[s]
Miscellaneous Forums/Content Creation Tools/About Gile[s] Wow Filax!
That level looks beautiful! Tres bein!
IPete2.
That level looks beautiful! Tres bein!
IPete2.
sure it looks great!
I have a question thou:
I tried the beta version and:
1) my scene consists of an office scene and has a window, and outside that window a bitmap should be displayed:

but it looks like this in gile:

and in blitz looks like this:

any ideas how to display that map outside?
It has an own surface and is loaded from a separate bitmap file.
I have a question thou:
I tried the beta version and:
1) my scene consists of an office scene and has a window, and outside that window a bitmap should be displayed:

but it looks like this in gile:

and in blitz looks like this:

any ideas how to display that map outside?
It has an own surface and is loaded from a separate bitmap file.
Hi Pimpster,
Pretty :) Have you tried checking the texture flags etc.? Otherwise, it could look like your uv coordinates aren't loaded...
Pretty :) Have you tried checking the texture flags etc.? Otherwise, it could look like your uv coordinates aren't loaded...
mind not spamming other threads please pimpster?
Rob, sorry about this, I wrote the original article here actually, and I thought "maybe I should put it in the forum?!"..
..
..
Fredborg, dude how can I check what's wrong?!
As you see in Gile[s] the bg(background) surface has a texture on it. It is not displayed properly though.
I've tried all flags on/off on the texture flags and it doesn't help.
Also maybe a bug but using the texture maps and effects several times makes the program (Gile[s]) dot display the scene properly..
As you see in Gile[s] the bg(background) surface has a texture on it. It is not displayed properly though.
I've tried all flags on/off on the texture flags and it doesn't help.
Also maybe a bug but using the texture maps and effects several times makes the program (Gile[s]) dot display the scene properly..
Please send me the scene - giles@... - and I will take a look!
I sorted it out!!
check it here:

Projection has to be UV(was planar before), UV map has to be there (created by you) and image properly.
I am buying Gile[s] dude!
check it here:

Projection has to be UV(was planar before), UV map has to be there (created by you) and image properly.
I am buying Gile[s] dude!
If this is the .LWO importer in Giles, then that's perfectly true! The only mapping type that is supported is UVs, in whatever configuration it comes. I was meaning to ask if you were importing the .LWO files directly.
I am just happy we sorted it out..