Hi there,
For my game, I wanted to create a big plane, wich will be used for the roads.
I wanted to assign a road-texture to each of the squares.
How do you do this in 3DS Max 4.2?
See screenshot:

You see in the perspective the complete texture (it's just a texture, because I don't have the road-textures yet).
I wanted to apply this texture to one square, instead of the complete mesh (see top-view).
How do I do this?
As I'm new to 3D modeling, can anyone explain me how to do it step by step (perhaps with some screenshots too)?
Another question:
Let's suppose I wanted to apply the same texture to each square,
would Blitz3D load the same texture 24 times separately (as there are 24 squares in this example)
or just once, and refer to it for each square?
If it would load the texture 24 times, it would mean a huge memory-usage.
For my game, I wanted to create a big plane, wich will be used for the roads.
I wanted to assign a road-texture to each of the squares.
How do you do this in 3DS Max 4.2?
See screenshot:
You see in the perspective the complete texture (it's just a texture, because I don't have the road-textures yet).
I wanted to apply this texture to one square, instead of the complete mesh (see top-view).
How do I do this?
As I'm new to 3D modeling, can anyone explain me how to do it step by step (perhaps with some screenshots too)?
Another question:
Let's suppose I wanted to apply the same texture to each square,
would Blitz3D load the same texture 24 times separately (as there are 24 squares in this example)
or just once, and refer to it for each square?
If it would load the texture 24 times, it would mean a huge memory-usage.
