Sprites Unpickable?

Blitz3D Forums/Blitz3D Programming/Sprites Unpickable?

Are sprites now un-pickable? Were they ever?

; CameraPick Example 
; ------------------ 

Graphics3D 640,480,0,2 
SetBuffer BackBuffer() 

camera=CreateCamera() 
PositionEntity camera,0,2,-10 

light=CreateLight() 
RotateEntity light,90,0,0 

plane=CreatePlane() 
EntityPickMode plane,2 ; Make the plane entity 'pickable'. Use pick_geometry mode no.2 for polygon collision. 
;ground_tex=LoadTexture("media/Chorme-2.bmp") 
;EntityTexture plane,ground_tex 

cube=createsprite() 
EntityPickMode cube,2 ; Make the cube entity 'pickable'. Use pick_geometry mode no.2 for polygon collision. 
;cube_tex=LoadTexture("media/b3dlogo.jpg") 
;EntityTexture cube,cube_tex 
PositionEntity cube,0,4,0 

While Not KeyDown( 1 ) 

If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0 
If KeyDown( 203 )=True Then TurnEntity camera,0,1,0 
If KeyDown( 208 )=True Then MoveEntity camera,0,0,-0.05 
If KeyDown( 200 )=True Then MoveEntity camera,0,0,0.05 

; If left mouse button hit then use CameraPick with mouse coordinates 
; In this example, only three things can be picked: the plane, the cube, or nothing 
If MouseHit(1)=True Then CameraPick(camera,MouseX(),MouseY()) 

RenderWorld 

Text 0,0,"Use cursor keys to move about" 
Text 0,20,"Press left mouse button to use CameraPick with mouse coordinates" 
Text 0,40,"PickedX: "+PickedX#() 
Text 0,60,"PickedY: "+PickedY#() 
Text 0,80,"PickedZ: "+PickedZ#() 
Text 0,100,"PickedNX: "+PickedNX#() 
Text 0,120,"PickedNY: "+PickedNY#() 
Text 0,140,"PickedNZ: "+PickedNZ#() 
Text 0,160,"PickedTime: "+PickedTime#() 
Text 0,180,"PickedEntity: "+PickedEntity() 
Text 0,200,"PickedSurface: "+PickedSurface() 
Text 0,220,"PickedTriangle: "+PickedTriangle() 

Flip 

Wend 

End   


The above is the camerapick example modified with a sprite in place of a cube.. It wont pick the sprite at all.... Is this busted, or never really there in the first place?

You have to use box or oval collision for sprites. Polygon does not work.