any suguestions about how to make lights work? like in unreal tornament?
unreal style light
Blitz3D Forums/Blitz3D Programming/unreal style light can you give us a screenshot?... I don't know what you're talking about.
I had been wondering about this too as the original post was made on 18/11 and nobody answered - now there are 2 threads.
I can't help you here as I don't concentrate on lighting. However, for those who can help you -
Are you talking about lighting in a BSP for general BSP work or is it lighting within a BSP running in Blitz3D?
The one that "sux-ass" is it better or worse than the lighting in "Rob's" Demo 1 - cube mapping? You could have a look at his - the flames could be inmproved to look dead-nice.
I can't help you here as I don't concentrate on lighting. However, for those who can help you -
Are you talking about lighting in a BSP for general BSP work or is it lighting within a BSP running in Blitz3D?
The one that "sux-ass" is it better or worse than the lighting in "Rob's" Demo 1 - cube mapping? You could have a look at his - the flames could be inmproved to look dead-nice.
What, specifically, is your question?