Hi!
Maybe this isn't where to post this, but I can't find a place that looks more appropriate.
It would be nice if you could conditionally tell the compiler to include code.
Like in c++:
#ifdef DEBUG
SuperSlowDebugFunction();
#endif
I'm writing a sprite manager in Blitz3D, and would like to include debug info, but don't want the debug code slowing down the release version.
Maybe this isn't where to post this, but I can't find a place that looks more appropriate.
It would be nice if you could conditionally tell the compiler to include code.
Like in c++:
#ifdef DEBUG
SuperSlowDebugFunction();
#endif
I'm writing a sprite manager in Blitz3D, and would like to include debug info, but don't want the debug code slowing down the release version.