Hi,
I read how I can paint a surface with a brush, but everything gets "painted". How can I only paint a certain part of a mesh? I'd like to paint the mesh at the spot of the character on the mesh
Thank you!
You could use the VertexColor command. That should do the trick :)
If you mean to paint a 'Brush' on an individual triangle, you would need to assign that triangle to a surface which has been painted with that brush.
If you want to paint new detail onto a texture map, you would need to find the UV position on Texture map and write to the TextureBuffer() at the specified point.
Thanks guys.
I'm a little bit overwhelmed by this :)
I hope I can find another solution
Checkout terabits 'Tatoo' proggie on the homepage - does what you want, although at a price.
Look in your 3D Samples folder under Birdie.
It's called texpaint. Probably be a step
in the direction you're looking for.
Doggie