How do I move the axis of a mesh?

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I want to load in each mesh and set the axis to the base center, how do you do it in Blitz?

FitMesh or PositionMesh can be used for this.

maybe use a pivot, parent the entity to it and then do all operations on the pivot

There's code in the archives for this. Or you could use a modelling prog for it.

"how do you do it in Blitz? "

"Or you could use a modelling prog for it. "

i think he want's to do it in blitz though :)

Use MoveMesh to position the mesh relative to it's axis (effectively changing the axis position)