<- PLEASE HELP! ->
My Blitz3D program works perfect on my crappy laptop (WITHOUT gfx board in 800x600x16) - but won't render correctly on CGI workstations with proper 3D cards installed (Ati's, nVidea's, GeForce's, Wildcats, Matrox).
All my models are shown inside out as if in some negative space (looks like ZBuffering went out the window?!).
On my laptop I get something problems in 16bit if I don't use the WBUffer toggle-thingy to correct that Zbuffer inaccuracy when in 16bit.
But in 24bit for example, this shoudn't happen should it?!
My 3D models are okay (faces and normals all pointing in the right direction), build in LW then converted to 3DS using DeepExploration. The program is relatively small and simple. Memory used for textures doesn't seem to affect the problem (or solution;).
I've got a deadline for next wednesday, so any help or tips GREATLY APPRECIATED!
My code is compiled in XP and run on a W2000 computer. Does that make a difference?
Once I've seen some 'system requirements' for Blitz3D - any idea where I can find them?
regards,
Desperate Danny.--
My Blitz3D program works perfect on my crappy laptop (WITHOUT gfx board in 800x600x16) - but won't render correctly on CGI workstations with proper 3D cards installed (Ati's, nVidea's, GeForce's, Wildcats, Matrox).
All my models are shown inside out as if in some negative space (looks like ZBuffering went out the window?!).
On my laptop I get something problems in 16bit if I don't use the WBUffer toggle-thingy to correct that Zbuffer inaccuracy when in 16bit.
But in 24bit for example, this shoudn't happen should it?!
My 3D models are okay (faces and normals all pointing in the right direction), build in LW then converted to 3DS using DeepExploration. The program is relatively small and simple. Memory used for textures doesn't seem to affect the problem (or solution;).
I've got a deadline for next wednesday, so any help or tips GREATLY APPRECIATED!
My code is compiled in XP and run on a W2000 computer. Does that make a difference?
Once I've seen some 'system requirements' for Blitz3D - any idea where I can find them?
regards,
Desperate Danny.--