I wrote about this but it should be called what it is:
so here we go!
I have a 3d room (b3d file) texture mapped and parts of some objects will be transparent.
I want to know if it can be done with just alpha-chromakeying, ie. using alpha chanel of the texture map to tell
blitz3D that this part of the object should be more transparent than the rest?!
so here we go!
I have a 3d room (b3d file) texture mapped and parts of some objects will be transparent.
I want to know if it can be done with just alpha-chromakeying, ie. using alpha chanel of the texture map to tell
blitz3D that this part of the object should be more transparent than the rest?!
