Hi all!
I am creating a game with a terrainy water. The player can swim and dive, so that I must solve the view, where I have a splitted screen: a)upper water and b)under water.
Therefore I would like to align a mesh on the terrain in front of the camera (to show the under water in a foggy look). For a first and easy solution I tried to test this with only a rectangle. Later it should be better to have a complete alignment to the first visible terrain peaks. Here is what I actually use to create the mesh:
camera_lens_underwater = CreateMesh(camera)
camera_lens_underwater_surface=CreateSurface(camera_lens_underwater)
AddVertex camera_lens_underwater_surface,-.1,0,0,0,0
AddVertex camera_lens_underwater_surface,+.1,0,0,1,0
AddVertex camera_lens_underwater_surface,+1.5,-5,0,1,1
AddVertex camera_lens_underwater_surface,-1.5,-5,0,0,1
AddTriangle camera_lens_underwater_surface,0,1,2
AddTriangle camera_lens_underwater_surface,0,2,3
PositionEntity camera_lens_underwater,0,0,1
EntityFX camera_lens_underwater,16
EntityOrder camera_lens_underwater,-1
EntityColor camera_lens_underwater,13,95,205
EntityAlpha camera_lens_underwater,.6
HideEntity camera_lens_underwater
camera_lens_pivot_left = CreatePivot(camera)
PositionEntity camera_lens_pivot_left,-1,0,1
camera_lens_pivot_right = CreatePivot(camera)
PositionEntity camera_lens_pivot_right,1,0,1
Parallel to the animation I tried to align the mesh realtime to the terrain, but this does not work correctly:
ty# = TerrainY(water,EntityX(camera_lens_pivot_left,1),0,EntityZ(camera_lens_pivot_left,1)) - EntityY(camera_lens_pivot_left,1)
VertexCoords camera_lens_underwater_surface,0,EntityX(camera_lens_pivot_left),EntityY(camera_lens_pivot_left),EntityZ(camera_lens_pivot_left)
ty# = TerrainY(water,EntityX(camera_lens_pivot_right,1),0,EntityZ(camera_lens_pivot_right,1)) - EntityY(camera_lens_pivot_right,1)
VertexCoords camera_lens_underwater_surface,1,EntityX(camera_lens_pivot_right),EntityY(camera_lens_pivot_right),EntityZ(camera_lens_pivot_right)
This does not align to the camera view (although I used the mesh as a child of the camera) and this does not align to the terrain-peaks.
What do you think?
Has somebody a hint or a function to solve this problem?
Thanks a lot in advance.
I am creating a game with a terrainy water. The player can swim and dive, so that I must solve the view, where I have a splitted screen: a)upper water and b)under water.
Therefore I would like to align a mesh on the terrain in front of the camera (to show the under water in a foggy look). For a first and easy solution I tried to test this with only a rectangle. Later it should be better to have a complete alignment to the first visible terrain peaks. Here is what I actually use to create the mesh:
camera_lens_underwater = CreateMesh(camera)
camera_lens_underwater_surface=CreateSurface(camera_lens_underwater)
AddVertex camera_lens_underwater_surface,-.1,0,0,0,0
AddVertex camera_lens_underwater_surface,+.1,0,0,1,0
AddVertex camera_lens_underwater_surface,+1.5,-5,0,1,1
AddVertex camera_lens_underwater_surface,-1.5,-5,0,0,1
AddTriangle camera_lens_underwater_surface,0,1,2
AddTriangle camera_lens_underwater_surface,0,2,3
PositionEntity camera_lens_underwater,0,0,1
EntityFX camera_lens_underwater,16
EntityOrder camera_lens_underwater,-1
EntityColor camera_lens_underwater,13,95,205
EntityAlpha camera_lens_underwater,.6
HideEntity camera_lens_underwater
camera_lens_pivot_left = CreatePivot(camera)
PositionEntity camera_lens_pivot_left,-1,0,1
camera_lens_pivot_right = CreatePivot(camera)
PositionEntity camera_lens_pivot_right,1,0,1
Parallel to the animation I tried to align the mesh realtime to the terrain, but this does not work correctly:
ty# = TerrainY(water,EntityX(camera_lens_pivot_left,1),0,EntityZ(camera_lens_pivot_left,1)) - EntityY(camera_lens_pivot_left,1)
VertexCoords camera_lens_underwater_surface,0,EntityX(camera_lens_pivot_left),EntityY(camera_lens_pivot_left),EntityZ(camera_lens_pivot_left)
ty# = TerrainY(water,EntityX(camera_lens_pivot_right,1),0,EntityZ(camera_lens_pivot_right,1)) - EntityY(camera_lens_pivot_right,1)
VertexCoords camera_lens_underwater_surface,1,EntityX(camera_lens_pivot_right),EntityY(camera_lens_pivot_right),EntityZ(camera_lens_pivot_right)
This does not align to the camera view (although I used the mesh as a child of the camera) and this does not align to the terrain-peaks.
What do you think?
Has somebody a hint or a function to solve this problem?
Thanks a lot in advance.
