Hiya all,
Does anyone know a way to get Alpha maps working with distance fogging? At the moment it fades the alpha polygons too so that they become gradually more opaque. So if I have my alpha based smoke sprite it starts to turn into a solid square the further it goes into the fog.
cya,
Mike
Does anyone know a way to get Alpha maps working with distance fogging? At the moment it fades the alpha polygons too so that they become gradually more opaque. So if I have my alpha based smoke sprite it starts to turn into a solid square the further it goes into the fog.
cya,
Mike