We all wanna make 2D games but want to do it in 3D with quads because of all kinds of cool effects.
The problem was that all textures got filtered in B3D, right?.. wrong, as long as you use square images in the power of 2 (2,4,8,16,32,64,128 etc), it can be done with no blur, and crisp images, you can't tell the difference between 2D and 3D Quads.
Current Commands:
Graphics2D(Width,Height,Depth,Mode)
Load3DImage(FileName$,[Alpha#])
Load3DAnimImage(FileName$,FrameWidth,FrameHeight,StartFrame,FrameCount,[Alpha#])
Draw3DImage(Image,X,Y,[Frame])
Handle3DImage(Image,PosX,PosY)
I can't take full credit for this I put this together when skidracer posted a way of creating a no blurred sprite in a BB post. I just made it work with quads.
Feel free at add to this, It got all the tools I want for my game. Enjoy.
http://www.jabawokie.ukgamers.net/2DSprite.zip
The problem was that all textures got filtered in B3D, right?.. wrong, as long as you use square images in the power of 2 (2,4,8,16,32,64,128 etc), it can be done with no blur, and crisp images, you can't tell the difference between 2D and 3D Quads.
Current Commands:
Graphics2D(Width,Height,Depth,Mode)
Load3DImage(FileName$,[Alpha#])
Load3DAnimImage(FileName$,FrameWidth,FrameHeight,StartFrame,FrameCount,[Alpha#])
Draw3DImage(Image,X,Y,[Frame])
Handle3DImage(Image,PosX,PosY)
I can't take full credit for this I put this together when skidracer posted a way of creating a no blurred sprite in a BB post. I just made it work with quads.
Feel free at add to this, It got all the tools I want for my game. Enjoy.
http://www.jabawokie.ukgamers.net/2DSprite.zip